Luka Kostić

Game, Software and Web Developer

Srbija, Niš,

Bubanjski Heroji 17-20

30.10.2001.

064 4972884

[email protected]

FACTS

GAMEDEV

Unity

Programming in C# & JS, Shaders (code and visual graph), Compute Shaders, Editor Tools, Physics (animation and  active ragdolls), Networking (UNET & Photon).

Other Engines

My main engine after Unity is Unreal Engine 4 in which i can do Blueprint and C++ Programming, and Shaders. Have also  worked in Godot, XNA / Monogame, Pygame, Cocos2D.

NOTABLE GAMEDEV PROJECTS

GPU Galaxy generator with selectable stars, C# Unity

Compute Shaders simulates 1 million particles being attracted to points, to form a spiral(ish) shape. Then displays them to the user via shaders, and a different shader allows for clicking on stars (by projecting a cone).

Destructible voxel system, C# Unity

Has macrhing cubes with vertex sharing, an LOD octree system and greedy meshing.

Planet generator, C# Unity

Generates an icosahedron with variable subdivision levels per side (To achieve LOD), then applies multi-octave simplex noise and vertex colors based on height.

MAIN LANGUAGES

  • JavaScript - 5 years
  • C# - 4 years
  • Python - 4 years
  • C/C++ - 2 years

PREVIOUS WORK

Freelancing on Upwork
 I have 44 completed jobs (and happy clients), $2k+ earned and a ‘Top Rated’ status  all ina year of work.

OTHER SKILLS

IT Security
Ive done some game hacking, specifically Unity games. A notable one is a game called ‘Unturned’ which has both Battleye and VAC anti-cheat, yet ive added Aimbot, Wallhack and some other hacks and played for a long time, still not banned. Also done some hack-the-box.

IT, Sysadmin
Im in general good with computers and know various things both software and hardware wise. Also know how to work with databases and do remote operations.

NOTABLE ART PROJECTS

GPU Galaxy generator with selectable stars, C# Unity

Compute Shaders simulates 1 million particles being attracted to points, to form a spiral(ish) shape. Then displays them to the user via shaders, and a different shader allows for clicking on stars (by projecting a cone).

Destructible voxel system, C# Unity

Has macrhing cubes with vertex sharing, an LOD octree system and greedy meshing.

Planet generator, C# Unity

Generates an icosahedron with variable subdivision levels per side (To achieve LOD), then applies multi-octave simplex noise and vertex colors based on height.